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Real-Time Fandub is improv's tour de force. It's a party game created and coined by Charlotte Driftwood with the aim of dubbing over a TV show or movie with the audio track turned off, trying to guess what the characters were saying without any rehearsal of a script. If you're here at all, odds are you came across its spin-off series, SnapCube's Real-Time Fandub, before learning about the original... but that's besides the point. RTF is one of, if not the longest project I've ever been a part of. My involvement in the show has been as an improv dubber, as a video editor, as an audio mixer, as a graphic designer, lyric writer, captioner, channel manager, etc. Aside from that, I run a lore wiki dedicated to the show, a gimmick blog with clips from it taken out of context, and a separate YouTube channel about the show that highlights various underrated bits and other bits of production insight.
To prepare the re-launch of the Real-Time Fandub Wiki on a new platform — Miraheze — I prepared an animated promo for social media, showcasing the wiki's new features and appearance. The video featured examples of articles with humorous content, showcased the home page, as well as the process of editing a page itself, at breakneck speed. It concludes with a brief animation of the logo from all the individual elements of Real-Time Fandub. I put the video together in a matter of three days.
SnapCube's Real-Time Fandub and BTDubs logos © Penny Parker / SnapCube. Gravity Falls © Disney Television Animation.
Commissioned by Jacob Star, one of the moderators of Nichijou: BEYOND, a science-fiction themed fan zine of the animated series Nichijou. I was responsible for animating and compositing elements of original artwork from the zine, along with providing sound design and typography. NichiZine is donating all proceeds from the sales of this zine to the Animator's Dormitory Project.
Artwork © NichiZine. See individual credits at nichizine.com. Nichijou and all related characters © KADOKAWA, Kyoto Animation.
In early 2024, I was enlisted by the community of the Disney series The Ghost and Molly McGee, to help put together the brand identity of a charity event in light of its cancellation. In an event called Operation: Enhappification, attended by a handful of notable cast and crew including the co-creators, I provided the logos, social media graphics, banners, live stream overlays, as well as video graphics and edits to highlight or promote the stream. The graphics were made in conjunction with the rest of the wonderful art team led by Sarasplenda.
Fashionably late for Autism Awareness Day (June 18), the folks at LongLiveTGAMM worked together with me to produce an advertisement for a fan-made plushie product of June Chen, a character from The Ghost and Molly McGee. The character was chosen since she is the show's only autistic person, and has been appreciated by folks on the spectrum. Using repurposed animation from the original series, as well as photography of the product by the plushmaker externallydead, I put together an advert using simple motion graphics and animation to help raise awareness of the plushies. Proceeds were donated to the Autistic Self-Advocacy Network.
June Chen, The Ghost and Molly McGee and all related marks © Walt Disney Company. Background artwork by Pineapplegrenader. Photography by externallydead.
The Ghost and Molly McGee and all related marks © Walt Disney Company. Background artwork by Pineapplegrenader. Image of Walt Disney acquired via the New Mexico Museum of Space History. tbh creature © @acmeiku.
Well Abridge Me, Princess! was an abridged series based on the 1969 interstitial Legend of Zelda cartoon. I spoofed that show's logo to create a new one for WAMP!, helped edit a few episodes and directed special effects on two, I animated its opening sequence, and designed posters for it. I also helped alongside the livestream arm of the show, WellXcuseMe, where I helped with stream assets, running a VOD channel, and designing posters.