Real-Time Fandub is improv's tour de force. It's a party game created and coined by Charlotte Driftwood with the aim of dubbing over a TV show or movie with the audio track turned off, trying to guess what the characters were saying without any rehearsal of a script. If you're here at all, odds are you came across its spin-off series, SnapCube's Real-Time Fandub, before learning about the original... but that's besides the point. RTF is one of, if not the longest project I've ever been a part of. My involvement in the show has been as an improv dubber, as a video editor, as an audio mixer, as a graphic designer, lyric writer, captioner, channel manager, etc. Aside from that, I run a lore wiki dedicated to the show, a gimmick blog with clips from it taken out of context, and a separate YouTube channel about the show that highlights various underrated bits and other bits of production insight.
In early 2024, I was enlisted by the community of the Disney series The Ghost and Molly McGee, to help put together the brand identity of a charity event in light of its cancellation. In an event called Operation: Enhappification, attended by a handful of notable cast and crew including the co-creators, I provided the logos, social media graphics, banners, live stream overlays, as well as video graphics and edits to highlight or promote the stream. The graphics were made in conjunction with the rest of the wonderful art team led by Sarasplenda.
Well Abridge Me, Princess! was an abridged series based on the 1969 interstitial Legend of Zelda cartoon. I spoofed that show's logo to create a new one for WAMP!, helped edit a few episodes and directed special effects on two, I animated its opening sequence, and designed posters for it. I also helped alongside the livestream arm of the show, WellXcuseMe, where I helped with stream assets, running a VOD channel, and designing posters.